Your five best options for VR:
VR comes in a few different forms. There's the cheap headset that works with your phone and there's the much more expensive option that requires a powerful PC or gaming console and some space to move around. Whichever path you choose, here are your best options.
Google Cardboard
The easiest and cheapest way to try virtual reality, Google Cardboard is just a piece of folded cardboard with some cheap embedded lenses. When you stick your phone inside and press it up to your face, you can feel like you're in another world.
Samsung Gear VR
The best smartphone-based VR headset (for now), Samsung's Gear VR costs just $99 (£80, AU$159) -- assuming you already have a recent Samsung phone. It has more sophisticated sensors than Google Cardboard and is relatively comfortable to wear. Plus it's got a decent library of purpose-built apps and games.
Oculus Rift
The $599 Oculus Rift (£499, AU$649) is far more immersive than strapping a phone to your face. It tracks your head in all directions, so you can lean in and get right up close to virtual objects. The catch: It requires a powerful gaming PC to generate its graphics, along with a tether leading up to your head.
HTC Vive
The ultimate VR experience -- for now -- the $799 (£689) HTC Vive lets you reach out and grab objects in virtual reality, and even walk around a room. Again, you are tethered to a powerful gaming PC, plus you need to clear your living-room-furniture and plug in loads of cables to fulfil your holodeck dreams.
Sony PlayStation VR
The affordable alternative to an Oculus Rift or HTC Vive, the $399 Sony PlayStation VR (£349, AU$550) will let you grab things in VR without requiring a pricy gaming PC as intermediary. Instead, it works with the PlayStation 4 console that you might already own. Just know you'll need to add controllers, and you shouldn't expect the graphics to be quite as good as those of the Oculus or Vive.
The differences between AR and VR
While both technologies involve simulated reality, AR and VR rely on different underlying components and generally serve different audiences.
Challenges for AR and VR
AR and VR are still in their infancy, and they have a long timeline of development ahead of them before they become true mainstream technologies. Some of the most frequently cited technology and business challenges include:
Technology challenges:
Business challenges:
Mixed reality (MR) or extended reality (XR) is a technology that combines elements of VR and AR to create a hybrid reality that blends the physical and digital worlds. MR or XR can offer a high level of integration and interaction, as well as a sense of convergence and transformation. MR or XR can be used for various purposes, such as collaboration, communication, design, and innovation.
Mixed Reality (MR) is like blending the real world with the virtual world, creating a whole new kind of experience. It's like wearing special glasses that let you see and interact with digital objects as if they were part of your physical surroundings. Imagine sitting at your desk and having a virtual screen floating in front of you, or playing a game where characters appear to be right in your living room.
In MR, virtual objects can interact with real objects, and vice versa, making it feel like the two worlds are seamlessly connected. It's like adding a layer of magic to the world around you, where anything is possible.
MR isn't just for entertainment; it's also used in fields like architecture, engineering, and medicine to visualise complex data and solve problems in new ways. It's like having a superpower that lets you see the world in a whole new light, thanks to cutting-edge technology.
Challenges of XR